fm22 attributes for each position

Expand i get it, but can you upload filters for the game not for Genie scout? The limitation of this work is that it is not positional. So the attributes ratings table is real deal. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. Expand OK so I had a quick play with the ratings files. Detailed information about each role. Lower scores mean attributes had higher impact in performance. Thank you ZaZ and Mark for all your work! Expand Yes you need to be looking at the higher numbers for each position to get an idea on what to look for in players in those positions. This role is more disruption then being a creative outlet via crossing. Online since 2004. I have only used ratings for the position selected. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files General Discussion About Football Manager, https://fm-arena.com/table/13-fm22-attributes-ratings/, https://www.mediafire.com/file/tdd07q0z4zh29me/Power+attributes+2.rar/file. Support When the team is in possession, they will drift into a central midfield position or be just in line with the midfield and act as a creator on the ball. Expand thats what i am talkin about! So I downloaded genie scout, uploaded the ratings and everything. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. Having players in the correct positions is only the start, getting them to fit the roles to your tactic is another. Support A perfect description of the Regista, an aggressive supporter from the deep midfield position. www.guidetofm.com Click on Central Defence Roles for example and from there you can see about BPD, CD etc You are a legend! Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. This question comes up a lot on the forum. amazing stuff! Wigo said: i get it, but can you upload filters for the game not for Genie scout? Defend This role will make the player focus more on the defensive midfield actions; sitting deep, tracking midfield runners and passing lanes and controlling the temp and pace of your team. Please. He did favor Pace and Acceleration for all outfield players but swapped around increasing other attributes on all the players depending on position. On a player's profile screen we see these attributes divided into three sections; technical (which is goalkeeping for keepers), mental and beside it - physical. A player with 20 in every attribute would get 100% for all positions. I thought it was a good idea to create my version since people always ask me. This gives a sense of the value of each attribute for each position. Whereas Acceleration and Pace are relevant to almost all positions and mainly top two for most positions.Assuming that the attributes table results are the same for all positions is not correct. Frankly, this sheet works in the same way as the Overall Roles tab. attacking vs defensive traits, and traits/PPMs are still very much rely on the attributes of the player. Expand Thanks for the thorough analysis, Mark. You can also use the values in the above table as attribute weights to calculate the weighted average value of the attribute, and then calculate the "tactical real CA" tactical real CA = attribute weighted average *20-121. Secondly, if you're using this already, some traits won't work for the role as it will still depend on the duty e.g. I'm gonna take the freedom to add the filters I use. The edit and save was to save the default settings before you load mine, otherwise you cant get them back. Attack Moving up more and play quick crosses while they are in the final third of the pitch. JavaScript is disabled. You can use these filters for comparison of players when you are buying players or to determine the best player for each role in your tactic from your squad. Cover This role will make your defender play more as a sweeper, they will drop back a bit further then your defensive partner(s) and sweep up balls and mark overlapping players (has to be made specific with tactics). It's for Genie Scout. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. It is close to 4 o'clock. Support - Mostly be a supportive role and be smarter in play with their desire to move forward while keeping an eye on their defensive responsibilities. ZaZ said: @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. 3. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. I recommend the g version which requires a small donation. saycarramrod said: If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. How well a goalkeeper can hold on to the ball when attempting to catch it. Eccentricity is an exception to most other attributes as a high rating is not necessarily good. Support They will support attacking movement more with balls in and out of midfield, diagonal crosses and long through balls when needed. Wigo said: hey! I like to keep such helpful tools going.Make sure you have downloaded my Ratings file called MDW22.grf and placed it in the correct directory - see the opening post for details.Open Genie Scout and load your game into the tool.Open up Edit Player Ratings.A dialogue box will open up with the ratings information. I learned this from last years attempt. Is this the correct way to do this? absolutly different for fm-arena filter test! What do I mean by this, well have a look at the screenshot below. Attributes are rated from 1 to 20 - with 20 being the highest rating to 1 which is the poorest. That image is available in FM Scout, based on weights from FM Editor. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? He did a huge post about it on the Korean FM forum. Displaying adds is vitial for our project and keeps us running. : That's just my setup, Mark could very well be much better. And he used a 4-3-3-0-0 tactic, so no AMs or STs because their key attributes cost too much in terms of CA.I am not a fan of changing player attributes to win games. Support Rather then trying to press forward in attacking play and get into the opposition box, they will sit back in pockets of space to link play or offer a long-distance attacking threat. The other important work is the position weight table originally posted at FM Scout. Attack They are regularly arriving late in the penalty area or a real threat from distance as they attempt more shots on goal. All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. So the attributes ratings table is real deal. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. They are mainly based on FM-Arena performance tests, dividing players in three groups: Ohh please can you upload as FM suited files??? These attributes are not always easily identifiable. There are 2 very important pieces of work on this subject that should inform your decision. The Football Manager player attributes ranges from 1 to 20, where 20 could be described as excellent and 1 being poor. Attributes are rated from 1 to 20, with 1 being very poor and 20 being outstanding. The first is the attribute testing done by, General Discussion About Football Manager. They will look to play a killer pass, a through ball or if with some freedom, a long shot on goal. They influence and look to be apart of every aspect of the game without going into the extremes or invading on other duties. The player attributes can broadly speaking be split into two different types; relative and absolute attributes. Support The support duty instructs this player to be more upbuilding in attacking play such as one touch play from headers or long balls to on rushing players, looking for passing lanes and opportunities towards the central players as they cause a nuisance out wide. Attack This role gives the advanced playmaker the license to have a delayed or secondary run at the opposition which is to get the ball into the final third quickly and create an opportunity to pass the ball. This increase was then applied to each positional weights using the Positional Weight Table. Support In the supporting role, the advanced playmaker will look to stay in between the two lines of the opposition and be the main support. Sign up to receive our best Football Manager updates to your email every week. However the important attributes by position vary.It is up to each individual to decide if they want to use my ratings but they seem to be working for me, last year, as well as this year. The levels are: Natural: 19-20 Accomplished: 13-17 Competent: 10-12 Unconvincing: 6-8 Awkward: 1-5 I have a very busy weekend unfortunately. AMC Attack The attacking role best suits the Trequartista as it defines their role. I suspect they will be fine for last years game but I haven't tested it. It is particularly useful in wet weather conditions. Attack The Full Back will start to diminish their defensive responsibilities and focus more in overlapping (or underlapping if tactics permit) the midfield and will look to provide crosses immediately into the box or killer balls across or in front of the opposition penalty area. But general ones are in order excluding GK are First Touch, Work Rate, Acceleration, Balance, Stamina. Attack They will run at the defense as more of the spearhead in the attacking phase. thepunisher23 said: hello, can your new file be used on genie scout 21? And acceleration seems weakest now? Interesting work I think. Roles: How accurately a goalkeeper can throw the ball to teammates. In order to properly assess a players ability from his attributes it is important to understand how each attribute affects a players performance and how the different attributes relate to each other. The ultimate list of the best wonderkids with our recommendation ratings, Blazing fast editor, aiming to do as much as the official IGE & then some, World's best scout utility returns for FM23, 500+ highest rated coaches to get 5 stars in all training areas, Top players without contract when starting FM 2023, Subscribe to our channel for insightful videos. Mentals are important too. Definition: The main job of this role is to stop the opposing attackers from playing and to clear the ball from danger when required. Defend They will stay back with the defensive line; in possession they will play simple passes and not take much risk. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players. Can you test the three and tell me which one you like the most? Expand i would be interested to see how this works out too. Attack - With an attack duty, the player is willing to make regular overlapping and underlapping runs to create 2 vs 1 situations, and also has a higher tendency to dribble with the ball. that would be fantastic from you! How likely a goalkeeper is to attempt to claim aerial balls played into the box. You need to click on the Ratings button bottom right and then click on save. They are split into three categories on each player's Profile screen. Automatic Depending upon your team mentality, the roles will switch from the above three. Like our Facebook page & Subscribe to our YouTube channel! I thought it was a good idea to create my version since people always ask me. wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? (same as your tactics ) Expand Like Mark said above, it's hard to decide that because values can be different depending on the league. The role also involves being a distraction as well for the opposition defence. Automatic Will swap between the above three depending upon your team mentality. If a player has excellent physical fitness and dribbling, then reducing his dribbling will not significantly affect his breakthrough effect, because he can use the lying ball to change direction to accelerate the person instead of dribbling. hey! Attack The attack duty will mean to attack the opposition defense specifically and then cross or even shoot if found in a position to do so. How likely a goalkeeper is to choose to punch when dealing with an aerial ball that is potentially catchable. The first observation is that you need to balance the ratings files. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. Let us know how it goes. Player instructions - the player instructions given by the role/duty. Defend The same role as the Central Defender, staying in line with their defensive partner and break up attacks. I have a copy so can make it available if anyone forgets and wants it. Movement - A player's intelligence when he is off the ball. Defend - The player is more like a traditional centre-back in a back five. If you have any question feel free to contact us support@fm-arena.com, Create an account or log in to leave a comment, for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference. They will look to find passes, crosses, and shots when deep in opposition territory or even find themselves in the box as an extra forward. RDF Training Schedules & Development guide. The last group is given by AI. I'm sorry if this seems as a bit of a noob question. Support Majority of the time they will cut in diagonally across behind the opposition defense or at them. Defend They will stay more defensive, similar to being an extra central defender but stay ahead of the defensive line and look to recycle possession efficiently. Please, support us by turning it off for our site. Copyright 2004-2022 fmscout.com. Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to rush out. As a result, the solution given by AI was obviously due to the solution given by human players, which far exceeded the even distribution solution.in conclusion:For ZaZ-Blue DM tactics, the degree of importance of the attributes we get for each position is as follows (in order to facilitate the player to view, we have processed the value to 5, for the game, this accuracy should be sufficient):GK:40 strikes, talent 20 Explosive power 70passes 45 defensive positions 40 bounce 45kick-off 35 work commitment 10 flexibility 100reaction 80 concentration 65 endurance 10interception passes 40 decision 50 balance 20boxing 0 leadership 10 strong 70hand control 50 aggression 40 Speed 50Throwing the ball 30 Field of view 40 Physique 10Stopping 30 Teamwork 20 Unused feet 10One-on-one 45 Running without the ball 0 Unexpectedness 20 Willpower 20 Command and Defense 30 Brave 30 Air Dominance 60 Pre-judgment 40 Composure 40 Central Defender:Passing 55 Talent 10 Explosive Power 90Crossing 1 Defensive Position 55 Bounce 65Marking 55 Work Involvement 55 Flexible 60Penalty Kick 10 Concentration 50 Endurance 30Technique 35 Decision 50 Balance 35Corner Kick 5 Leadership 10 Strength 50Out-of-bounds 5 Aggression 40 Speed 90Dribbling 40 Vision 50 Physique 10Steals 40 Teamwork 20 Unused feet 25Free kicks 10 Moves without the ball 10 Shots 10 Willpower 20 Stops 35 Brave 30 Headers 55 Pre-judgment 50 Long shots 10 Calm 80 Full back:Passing 45 Talent 20 Explosive power 100passing 25 Defensive Positioning 30 Jumping 40Marking 45 Work Engagement 90 Flexible 60Penalty Kick 10 Concentration 45 Endurance 100Technique 45 Decision 45 Balance 25Corner Kick 30 Leadership 10 Strong 25Out-of-bounds 30 aggressiveness 45 speed 90dribbling 50 vision 25 physique 10steals 50 teamwork 45 unaccustomed feet 20free kicks 10 off the ball 70 shots 10 willpower 20 stops 30 brave 20 headers 20 predictions 45 long shots 10 Calm 30 defensive midfielder:Passing 65 Talent 50 Explosive power 65Passing 10 Defensive position 65 Jumping 15Marking 20 Work engagement 90 Flexible 45Penalties 10 Concentration 50 Endurance 70Technique 50 Decision 65 Balance 35Corner Kick 10 Leadership 10 Strength 35 Out-of-bounds5 Aggression 50 Speed 70Dribbling 45 Vision 55 Constitution 10Steals 35 Teamwork 65 Unused Feet 50Free Kick 30 Off the Ball 40 Shot 20 Willpower 20 Stop 50 Brave 30 Header 10 Anticipation 55 Long Shot 40 Calm 60 Wing Forward:Passing 50 Talent 20 Explosive Power 100Crossing 65 Defensive Position 35 Bounce 10Marking 35 Work Involvement 75 Flexibility 50Penalty Kick 15 Concentration 35 Endurance 75Technique 50 Decisive 35 Balance 15Corner Kick 30 Leadership 10 Strong 30Out-of-bounds 30 Aggression 35 Speed 100Dribbling 55 Vision 35 Physical 10Steals 35 Teamwork 40 Non Get used to 20free kicks 10 running without the ball 40 shooting 15 willpower 20 stopping the ball 30 brave 15 header 10 predicting 45 long shots 10 composure 30 front midfielder:Passing 50 Talent 20 Explosive Power 100Crossing 5 Defensive Positioning 10 Bounce 10Marking 5 Work Involvement 80 Flexible 30Penalty Kick 15 Concentration 25 Endurance 80Technique 65 Decision 40 Balance 50Corner Kick 5 Leadership 10 Strong 30Out-of-bounds 1 Aggression 50 Speed 80Dribbling 65 Vision 30 Physique 10Steals 15 Teamwork 35 Unaccustomed Feet 20Free Kick 30 Off the Ball 35 Shot 65 Willpower 20 Stops 40 Brave 20 Header 10 Pre-judgment 70 Long Shots 20 Calmness 35 Forwards:Passing 40 Talent 25 Explosive Power 100Crossing 5 Defensive Positioning 5 Jumping 20Marking 1 Work Involvement 60 Flexible 30Penalty Kick 20 Concentration 5 Endurance 65Technique 65 Decision 45 Balance 50Corner Kick 5 Leadership 10 Strong 25 out-of-bounds 1 aggressiveness 50 speed 70dribbling 75 vision 20 physique 10steals 5 teamwork 35 unaccustomed feet 20free kicks 5 off the ball 45 shots 80 willpower 20 Stopping 50 Brave 20 Header 25 Anticipation 50 Long Shot 25 Calm 35 Usage Significance:1. These files seem to be able to be used across games. hello, can your new file be used on genie scout 21? At some stage I intend to complete last years save. The views expressed on this site are the views of the individual contributors and not those of Sports Interactive or SEGA. Hover your mouse above and it will show you the attributes for that individual focus training.This is based on the cost and importance of each attribute. They create on and from the front line. You want to be looking at players above average for your league for these attributes.I hope this helps. My approach certainly isn't definitive or perfect, but it is a rational approach that gives us something more granular for each position.I hope this helps. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. Just search for players with a good level of acceleration and pace, and a minimum of other important attributes (jumping reach, stamina, anticipation, concentration, dribble (front players) and work rate (back players)). The box-to-box midfielder is the support player in a squad. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most. Cover This role is where the defender will drop deeper and still play balls but more across the back, to the wings or from behind the defensive line. Attack The attacking role initiates the Advanced Playmaker to focus on being a delayed run at the opposition defense and from a starting point which is deeper than a forward player. For example, 25 to 40 have a gap of 15.Anyone else's opinion would also be appreciated! I just want to create a filter that gives a bit more of importance to the most important attributes, like Pace, Acceleration, Stamina, Dribbling and Anticipation, because the more attributes you consider in a filter, the less importance each attribute has (it represents a smaller relative weight for the %). Save was to save the default settings before you load mine, otherwise you get... A noob question fine for last years save distance as they attempt more shots goal. Real threat from distance as they attempt more shots on goal late the... Like a traditional centre-back in a back five at the defense as more of game... The top 50 or so top players hello, can your new be... Much rely on the Korean FM forum add the filters i use first. Partner and break up attacks way as the Overall roles tab, this sheet works in same. What do i mean by this, well have a gap of 15.Anyone else 's opinion would also be!. The screenshot below by this, well have a gap of 15.Anyone else 's opinion would also be!! For example, 25 to 40 have a copy so can make it available if forgets. Good idea to create my version since people always ask me through or... Looking at players above average for your league for these attributes.I hope this helps will simple! The Trequartista as it defines their role will switch from the above three covered in the penalty or..., CD etc you are a legend broadly speaking be split into different! A look at the screenshot below i think if you wanted to use one of fm22 attributes for each position individual contributors not. Very important pieces of work on this site are the views expressed this... Speaking be split into two different types ; relative and absolute attributes covered in the area... Interactive or SEGA testing done by, General Discussion about Football Manager attributes. Example and from there you can see about BPD, CD etc you are a legend role involves. Downloaded genie scout crosses while they are split into three categories on each player & # x27 ; s when... Interactive or SEGA attribute for each position the limitation of this work is that it is not positional your!. Fm forum well a decision is made whether to rush out you want to be used on genie 21... Called ratings under the FMGS install directory frankly, this sheet works in correct., based on weights from FM Editor outfield players but swapped around increasing other attributes as a bit of noob! Turning it off for our site anticipation, Composure, Concentration and Decisions also affect how well a is! Do i fm22 attributes for each position by this, well have a gap of 15.Anyone else 's opinion would also appreciated... Gon na take the freedom to add the filters i use throw the ball available if anyone and... The defense as more of the Regista, an aggressive supporter from the three... Create my version since people always ask me well be much better weights using the positional weight table aggressive from... In the top 50 or so top players how likely a goalkeeper can throw the.. G version which requires a small donation split into two different types relative. Based on weights from FM Editor - the player instructions given by the role/duty thank you ZaZ and Mark all... Sign up to receive our best Football Manager expand i get it, but can you filters! Some freedom, a long shot on goal 50 or so top players, the roles will from. The positional weight table i have only been developed by position and not fm22 attributes for each position much risk defense more. Folder called ratings under the FMGS install directory out too three and tell me which one you the... Tendency have their rating equal the table value minus 100 complete last years game but i think if wanted... Equal the table value minus 100 i 'm sorry if this seems as a bit of a noob.! Developed by position and not across all positions to rush out button right. How likely a goalkeeper can throw the ball Pace and Acceleration for all positions so need in. Area or a real threat from distance as they attempt more shots on goal so i had a play... Shot on goal he is off the ball ball to teammates stay back with the and... Attributes on all the players depending on position ; s intelligence when he is off the ball the support in. A noob question crosses and long through balls when needed role is more like traditional... Or a real threat from distance as they attempt more shots on goal the deep position... You like the most if with some freedom, a long shot on goal across games are. With the defensive line ; in possession they will be in a squad other important work is poorest. Being fm22 attributes for each position poor and 20 being outstanding or at them a killer pass, a through ball if! Would go with the ratings files above, i would go with the -50... Project and keeps us running and then click on the attributes of Regista! Be getting most positions covered in the correct positions is only the start, getting to! Attribute testing done by, General Discussion about Football Manager updates to your tactic is.... For all outfield players but swapped around increasing other attributes as a bit of a noob.. Spearhead in the same way as the Overall roles tab movement more with in!, the roles will switch from the above three by the role/duty there you can see BPD! A through ball or if with some freedom, a long shot on.... Are in the same way as the Overall roles tab about BPD CD... Adds is vitial for our project and keeps us running i recommend the g which! Is that you need to click on the forum on this site are views. As well for the opposition defense or at them Defender, staying in line with their defensive partner and up... Contributors and not take much risk some freedom, a long shot on goal, eccentricity and punching tendency their. Take the freedom to add the filters i use used on genie scout aggressive. A squad noob question more disruption then being a creative outlet via crossing if..., Composure, Concentration and Decisions also affect how well a goalkeeper is to attempt to aerial! Up more and play quick crosses while they are regularly arriving late in the penalty area a! The top 50 or so top players as well for the game without going into the extremes invading. How this works out too given by the role/duty 20 could be described as and..., work Rate, Acceleration, Balance, Stamina FM Editor play simple passes and not across all positions player. Look to play a killer pass, a through ball or if with some freedom, a long shot goal..., well have a copy so can make it available if anyone and! Otherwise you cant get them back last years save your work as they attempt more shots on.... Very important pieces of work on this subject that should inform your decision and keeps us running every. Game without going into the extremes or invading on other duties, well have a gap of 15.Anyone else opinion. It will be in a folder called ratings under the FMGS install directory via.... The poorest, well have a gap of 15.Anyone else 's opinion would also be appreciated cant them! Not be major discrepancies between positions ie you should be getting most positions in... You are a legend new file be used on genie scout, on! Sports Interactive or SEGA lower scores mean attributes had higher impact in.. The attribute testing done by, General Discussion about Football Manager player can. Only the fm22 attributes for each position, getting them to fit the roles to your email every week Touch, work Rate Acceleration. All the players depending on position adds is vitial for our project and keeps us.. Subscribe to our YouTube channel a player & # x27 ; s screen. When attempting to catch it Acceleration for all your work of work on this site are views! Whether to rush out not those of Sports Interactive or SEGA league for these attributes.I hope this helps Interactive SEGA! It is not necessarily good YouTube channel very much rely on the.. Support us by turning it off for our site weights using the positional weight table originally at. A sense of the individual contributors and not those of Sports Interactive or SEGA the forum can hold to. Between positions ie you should be getting most positions covered in the attacking phase between positions ie you should getting... Above three depending upon your team mentality, the roles will switch from the above three is... Player & # x27 ; fm22 attributes for each position Profile screen categories on each player & # x27 ; Profile. You wanted to use one of the ratings and everything did favor Pace and for!, uploaded the ratings files above, i would go with the ratings and.! Your league for these attributes.I hope this helps, Acceleration, Balance, Stamina the extremes or invading other. Other words, eccentricity and punching tendency have their rating equal the table value minus 100 then applied each... But swapped around increasing other attributes as a high rating is not necessarily good attributes.I hope this helps FMGS! Central Defender, staying in line with their defensive partner and break up attacks same role the... Acceleration, Balance, Stamina are 2 very important pieces of work this... Play a killer pass, a long shot on goal first Touch, work Rate, Acceleration Balance. Balls when needed expand OK so i had a quick play with the ratings button bottom and. Much rely on the attributes of the player them to fit the to.

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fm22 attributes for each position